The Story of Limsa Lominsa 1.0
On a ship to Limsa Lominsa, the player wakes up hearing a soft singing voice, yet cannot see anyone resembling a songstress around. An ethereal voice then calls for them to "Hear… Feel… Think…" Upon exploring the ship, the vessel is suddenly attacked by a horde of sea beasts. With the help of Sthalmann and Y'shtola, the beasts are defeated; however a giant sea serpent attacks and nearly destroys the ship, but it manages to dock with cheering passengers.
After exploring the town, the player reaches the fisherman's guild Fisherman's Bottom, and is asked by Wawalago to escort Sisipu to the Oschon's Torch lighthouse. There, they notice something is wrong and investigate the area, finding a few dead bodies and two suspicious characters talking. These two are Emerick and Travanchet, speaking about an agreement Emerick wants to make with the Sahagin. When spotted by the player, however, both pretend to be mere pullers and leave. Back into town, the player discovers that the Sahagin have been frequently attacking lately, with the latest targets being the lighthouse and a fleet of the Knights of the Barracuda.
On a later mission, Baderon speaks about a mysterious island called Seal Rock, whose legend is famous amongst the people of Limsa Lominsa. Speaking with some of the Drowning Wench's patrons, the player meets Y'shtola again, who reveals that she is searching for a shadowless man accused of assisting the Sahagin.
Out of leads, Baderon tells the player that the young Lalafell Sisipu wants to talk with him. She reveals the location of a secret fishing hole, and asks to meet there. Upon arriving, the player finds 1st Squadron Commodore Sthalmann and after a long conversation, learns that he believes the young pirate Emerick to be the one responsible for betraying his squadron to the Sahagin, although he's not sure about the details.
Back in town, Mealvaan's Gate is attacked by the Sanguine Sirens, an all-female pirate gang led by Rhoswen, who are searching for Emerick. Y'shtola soon appears and stalls the pirates until the Barracuda Knights arrive. Before leaving, she briefs the player on the secrets of Seal Rock island.
After these events, the player learns that Emerick is being held prisoner on one of the Knights of Barracuda galleons, and must infiltrate the ship. A Sahagin ship is spotted closing in fast, however, so the player has to locate Emerick as quick as possible. Arriving at the galleon's lower deck, the player finds Emerick and Merodaulyn of the Sanguine Sirens ready to battle. The player can choose which one to help, but discovers this fight was merely a diversion prepared by the two. Before being able to acquire any information, the ship is swallowed by a massive wave created by the same Sea Serpent that was spotted earlier.
Y'shtola casts a magic barrier to protect the player, who later awakens on one of Limsa Lominsa's docks with the Miqote's words ringing in his head: "Find the key".
Learning about another Sahagin attack, the player goes to the Gods's Grip to investigate, only to find Commodore Sthalmann and Y'shtola engaged in battle. Suddenly, the player is blinded by a bright light, only to find themselves alone after their sight returns.
Searching around, the player witnesses Sthalmann, Merodaulyn, and Emerick holding a rushed conversation, and learns that the trio is planning to claim the treasure of Seal Rock for their own gain. Y'shtola again appears before the player, who claims that they have the ability to view the happenings of the past. A meteor shower erupts from skies right after, raining light down upon the player and the others.
As soon as it ends, a strange man appears and fights against Y'shtola, stealing the key before returning to the shadows. The player loses consciousness soon after.
Awakening in Limsa Lominsa once again, the player only recalls a voice talking about "The Echo". Speaking with Baderon, they learn that a man called Blackburn carried you there and left a message, telling the player to visit the Path of the Twelve, located in the Merchant's Ward of Ul'dah.
The story is then continued in the Path of the Twelve arc.
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