The Seventh Umbral Era
Fighting against the Garleans, the player encounters another Imperial Legatus named Nael van Darnus who sees the invasion to be for the greater good. However, as the player fights against the Primals themselves whose demise was Nael’s wish, his plan is revealed to exceed the intent of the Garlean Empire by Nael's desire to purge Eorzea of its impurities with Dalamud. Though Gaius helps the player to stop the insane general, Nael becomes infused with Dalmund's power and resolves to plunge the world in the Seventh Umbral Era.
Not long after, the companies are able to track down Nael van Darnus's location; the Legatus is seen wandering near the Allagan Ruins in Camp Glory. An attack group is quickly assembled and sent to the region, only to find a patch of floating islands emanating a light similar to the one previously seem on Castrum Novum, the Rivenroad. From the Rivenroad, Nael oversees fiery rocks raining down from Dalamud.
Without any other alternatives to reach the Legatus's, the companies seek Cid for an airship. After a few preparations, Cid offers his personal airship, the Enterprise. However, the airship can only carry a small number of passengers, and as such, only a single group of adventurers are able to fly towards the floating islands for the final confrontation against the Legatus.
After a fierce battle, the party seemingly succeeds in defeating the legatus. However, he stands up and is bathed by Dalamud's light, losing what was left of his mind and becoming a being of pure hatred. The battle starts once again, and the party finally defeats Nael. Following his defeat, the magic glyphs keeping the Rivenroad floating are deactivated, and the island starts falling apart. The group has no means to escape, but soon after Cid Garlond appears and rescues everyone, bringing the group to safety.
The Grand companies celebrate victory with a reunion in Gridania, as Cid assures everyone that Dalamud will no longer crash on Eorzea; however the player wonders if that's true, as there is still a sense of dread about Dalamud.
Louisoix advises the player to take a pilgrimage of the Twelve, on which they encounters Gaius, who warns the player of a VIIth Legion, who still remain loyal to Darnus, despite being seemingly defeated at Rivenroad. He also tells the player of the Legion's movements in Mor Dhona, who are gathering in Castrum Novum for the invasion of Eorzea. With that, he disappears, reminding the player to leave him something worth conquering. Armed with this knowledge, the player alerts Louisoix who passes the information along to the heads of the Alliance.
With Dalamud drawing ever closer, the very nature of Eorzea begins to rapidly change. A mysterious being known as Atomos appears at Aetherial Crystals, spawning powerful monsters from the void, leaving crystals filled with aether. Things take a dramatic turn for the worse when monsters, imperial legionaries and Darnus himself begin to attack the City-States directly. Realizing the final battle is near, the Alliance prepare themselves by calling upon all of those who are still able to bear arms. The Eorzean Alliance will face the Garlean Empire's lead invading force at Carteneau Flats in Mor Dhona, the predicted point of impact for Dalamud.
The battle begins, furious and bloody, with Dalamud just overhead. Neither side steps back from their conviction, until a roar tears across the sky, and a massive pillar falls from Dalamud. The Alliances stares in awe. The final phase of Darnus' Meteor Project is complete, and as the pieces of Dalamud begin to shower Eorzea with flames, they realize the worst is yet to come. From within Dalamud, the elder Primal, Bahamut awakens from his slumber, and begins to bathe the world in fire.
All would seem lost, as a few adventurers (the player & company) watch the world burn around them. A seemingly indifferent meteor approaches, until they are saved by Louisoix, who is attempting to create a shield. Unfortunately, the shield cannot withstand Bahamut, who menacingly approaches Louisoix. In a last ditch effort, he attempts to recreate Dalamud to imprison Bahamut with the power of the Twelve. All is for naught, however, as Bahamut simply breaks free and continues his reign of fire. With his dying breath, the Archon calls upon the power of Althyk to transport the adventurers into a rift of time and space, where they will be untouched by Bahamut's fury, until the time is safe for them to begin their struggle anew.
This is currently the end of the main storyline quests, as of the end of Final Fantasy XIV 1.0.
View FFXIV 1.0 - The End video to see the battle with Bahamut.
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